Hey Hey! I am stuck between two ideas for the next video. What should I cover?
How I go about decompiling a forge mod, and adding it to the client. The plan currently for this video is to take a mod off of curse forge, decompile it, and then show how to take forge events and add them into the client.
Basic waypoint like beams you can see in game. The plan currently for this video is to create beacon beam like waypoints, and maybe make a quick keybind to add them to your world. Saving the waypoints and loading them per server / world would most likely be covered, but mey be split across multiple videos to make watchtime shorter. I have also thought about showing how servers can send a packet to the client to add waypoints, but that may be in a separate video.
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